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A completely new workflow for editing meshes, new physics simulation methods, faster Cycles rendering, better compositing with Eevee, and so much more. Blender 2.92 marks the beginning of something incredible.

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Released February 25th, 2021

GEOMETRY MEETS NODES

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The new Geometry Nodes editor opens the door for creating and manipulating meshes using a node-based system.

Create your own custom modifier! Expose properties from the nodes in the modifier stack for an easy-to-use interface.

This first iteration focuses on object scattering and instancing, laying the groundwork for more advanced workflows in the upcoming releases.

Learn

The user manual has been updated with a list of all the nodes, attributes, and more.

Try It

Learn by example with these files, look out for notes in the Geometry Nodes editor.

#GeometryNodes

The community is already creating the impossible. Join the party!

Smear multires displacement over the limit surface similar to how smearing for colors and topology slide works.
Next level organic sculpting.
Smearing can be used multiple times over the same area without generating artifacts in the topology. In the video the Expand smear mode is used.

Shape silhouettes as you please with this new option in the Grab tool.

When used on thin meshes, grabbing from one side of the object won’t affecting the shape on the other side.

This mode deforms the mesh using a kelvinlet instead of applying
the displacement directly inside the brush radius, which is great for
stylized shapes sketching.

Mesh Fairing allows you to visually remove parts of your mesh by completely smoothing the area inside a Face Set.

Grease Pencil strokes can now be edited as curves!

Edit strokes like Bézier curves. Learn more in the manual.

The Trace Image feature now supports image sequences!

Perfect for bringing your storyboards into 3D.

Recommended read: The Future Of Storyboarding: Blender For Pre-Production.

Grease Pencil interpolation has been improved to better deal with different sized strokes.

Previously, the longer stroke would be cut off. With the new algorithm, the strokes are properly “stretched” to fit the extreme shapes exactly.

Create primitives interactively with just two clicks.

Eevee and Cycles have never been closer!

CRYPTOMATTE

The Cryptomatte standard is now in Eevee! To efficiently create mattes for compositing. The settings are shared between Eevee and Cycles.

MacSHADER AOV

Arbitrary Output Variables are essential for compositing, now also available when rendering in Eevee! Shader AOV settings are also shared with Cycles.

Volume rendering is significantly more memory efficient, by using a sparse NanoVDB grid. Read more.

OptiX now supports hybrid rendering to combine the power of your CPU and GPU devices.

Ambient Occlusion and Bevel shaders are now supported while using OptiX!

* Make sure to use the latest drivers (450 or newer) to make use of all the features and optimizations.

Blender 2.92 introduces APIC, a new method for simulations.

FLIP produces a very splashy simulation with lots of particles dispersed in the air.

APIC produces a very energetic but also more stable simulation. Vortices within the liquid will be preserved better than with FLIP.

See everything with the new Exposure node in the Compositor.

On the left side the result of the exposure node, on the right the raw image.

Read the full list of changes at wiki.blender.org

Blender 3d Mac Download

List of developers that contributed to Blender 2.92

Blender 2.92 splash and interline images by Joanna Kobierska. Geometry Nodes demo by James Redmond. Volumes demo by CrossMind Studio. Exposure by Carlo Bergonzini.

Additional help by Francesco Siddi, Dalai Felinto, Christian Bunyan and the Blender Studio team. Features video by SouthernShotty. Page design and layout by Pablo Vazquez.
Huge thanks to everyone involved ♥

Blender is and will always remain free, forever.

Releases are possible thanks to the members of the Development Fund.

Join today and help to ensure the future of Blender for $6/month

Download

Join the Blender Development Fund

Blender is a 3D modeling, animation, rendering, post-production, and video editing software. It is free and open-source software available for Linux, you can getWindows, and macversion. The app was created by the Dutch graphic designer and computer programmer, Edwin Blender. It was originally designed as a 3D modeling program for animators.

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